<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Shutting the Files: CG Mecha Done Well</title>
	<atom:link href="http://animanachronism.wordpress.com/2008/09/11/shutting-the-files-cg-mecha-done-well/feed/" rel="self" type="application/rss+xml" />
	<link>http://animanachronism.wordpress.com/2008/09/11/shutting-the-files-cg-mecha-done-well/</link>
	<description></description>
	<lastBuildDate>Wed, 16 Sep 2009 06:59:46 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: The Animanachronism</title>
		<link>http://animanachronism.wordpress.com/2008/09/11/shutting-the-files-cg-mecha-done-well/#comment-10148</link>
		<dc:creator>The Animanachronism</dc:creator>
		<pubDate>Fri, 12 Sep 2008 18:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=1862#comment-10148</guid>
		<description>I&#039;m happy with either, really - it&#039;s the execution that matters, I think.</description>
		<content:encoded><![CDATA[<p>I&#8217;m happy with either, really &#8211; it&#8217;s the execution that matters, I think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xephfyre</title>
		<link>http://animanachronism.wordpress.com/2008/09/11/shutting-the-files-cg-mecha-done-well/#comment-10145</link>
		<dc:creator>xephfyre</dc:creator>
		<pubDate>Thu, 11 Sep 2008 20:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=1862#comment-10145</guid>
		<description>In my books, pilots beat out machines for ingenuity. Nuff said.</description>
		<content:encoded><![CDATA[<p>In my books, pilots beat out machines for ingenuity. Nuff said.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Animanachronism</title>
		<link>http://animanachronism.wordpress.com/2008/09/11/shutting-the-files-cg-mecha-done-well/#comment-10143</link>
		<dc:creator>The Animanachronism</dc:creator>
		<pubDate>Thu, 11 Sep 2008 20:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=1862#comment-10143</guid>
		<description>@ NegativeZero: I&#039;ve only seen a few episodes of &lt;em&gt;SAC&lt;/em&gt; (I know, I know, but it costs real money &lt;del&gt;which I&#039;d rather spend on, um, &lt;em&gt;Strike Witches&lt;/em&gt;&lt;/del&gt;) and I never really noticed that - which suggests that you&#039;re dead right: the Tachikomas were so well-integrated that they didn&#039;t stand out at all.

@ Crusader: Now I was definitely unconvinced by &lt;em&gt;Last Exile&lt;/em&gt;&#039;s CG, and I&#039;m not entirely converted to &lt;em&gt;Frontier&lt;/em&gt;&#039;s (I prefer &lt;em&gt;Zero&lt;/em&gt;&#039;s, which might be because of its OVA production). I&#039;m sure you&#039;re right about scale. &lt;em&gt;VOTOMS&lt;/em&gt; rather invites &lt;em&gt;Starship Troopers&lt;/em&gt; comparisons - didn&#039;t Heinlein describe the Troopers&#039; suits as something like an armoured gorilla?

Fair point that the &lt;em&gt;VOTOMS&lt;/em&gt; &#039;verse isn&#039;t nearly as awful as 40K&#039;s (which is probably the epitome of a sci fi universe you wouldn&#039;t want to visit), though war does seem to be an ever-present reality for Chirico. War-weariness is a running theme in all the parts of the franchise that I&#039;ve seen.

@ Michael: Sorry about your comment - I&#039;ve had a look in the blog&#039;s spam folder and I couldn&#039;t find anything by you. I think another reason &lt;em&gt;IGLOO&lt;/em&gt;&#039;s CGI stuck out more for me was that the show is well-know for being all-CG, so I was primed to view it critically. Whereas &lt;em&gt;Soukou no Strain&lt;/em&gt; is &#039;just another anime&#039; (I think we agree that it&#039;s a good one - I just finished rewatching it today).

@ concretebadger: Maybe I&#039;ve played too many computer games, but I think I find CGI more alienating - motion-capture notwithstanding, I can&#039;t say I was fond of &lt;em&gt;Appleseed&lt;/em&gt;&#039;s human movement.

Good point about the different effects of CGI on super and real robots, and I certainly agree with you about the handling of mecha in &lt;em&gt;Gasaraki&lt;/em&gt;/. I&#039;m not especially well-versed in super-robot anime, especially not stuff that uses CG mecha. I&#039;d note that the bad CGI in &lt;em&gt;Demonbane&lt;/em&gt; definitely makes the show better.

@ 21stcenturydigitalboy: Maybe CGI is one of those facets of anime where it is useful to look at the studio. Dunno about Gonzo being universally awful, though, bits and pieces of the CGI in &lt;em&gt;Gankutsuou&lt;/em&gt; were pretty good.

Of course, &lt;em&gt;Fate/stay night&lt;/em&gt; is in a class of its own. Whoever did that should&#039;ve helped with the dragons in Gonzo&#039;s &lt;em&gt;Dragonaut&lt;/em&gt;, too - I&#039;m sure there would&#039;ve been an immeasurable improvement . . .</description>
		<content:encoded><![CDATA[<p>@ NegativeZero: I&#8217;ve only seen a few episodes of <em>SAC</em> (I know, I know, but it costs real money <del>which I&#8217;d rather spend on, um, <em>Strike Witches</em></del>) and I never really noticed that &#8211; which suggests that you&#8217;re dead right: the Tachikomas were so well-integrated that they didn&#8217;t stand out at all.</p>
<p>@ Crusader: Now I was definitely unconvinced by <em>Last Exile</em>&#8217;s CG, and I&#8217;m not entirely converted to <em>Frontier</em>&#8217;s (I prefer <em>Zero</em>&#8217;s, which might be because of its OVA production). I&#8217;m sure you&#8217;re right about scale. <em>VOTOMS</em> rather invites <em>Starship Troopers</em> comparisons &#8211; didn&#8217;t Heinlein describe the Troopers&#8217; suits as something like an armoured gorilla?</p>
<p>Fair point that the <em>VOTOMS</em> &#8216;verse isn&#8217;t nearly as awful as 40K&#8217;s (which is probably the epitome of a sci fi universe you wouldn&#8217;t want to visit), though war does seem to be an ever-present reality for Chirico. War-weariness is a running theme in all the parts of the franchise that I&#8217;ve seen.</p>
<p>@ Michael: Sorry about your comment &#8211; I&#8217;ve had a look in the blog&#8217;s spam folder and I couldn&#8217;t find anything by you. I think another reason <em>IGLOO</em>&#8217;s CGI stuck out more for me was that the show is well-know for being all-CG, so I was primed to view it critically. Whereas <em>Soukou no Strain</em> is &#8216;just another anime&#8217; (I think we agree that it&#8217;s a good one &#8211; I just finished rewatching it today).</p>
<p>@ concretebadger: Maybe I&#8217;ve played too many computer games, but I think I find CGI more alienating &#8211; motion-capture notwithstanding, I can&#8217;t say I was fond of <em>Appleseed</em>&#8217;s human movement.</p>
<p>Good point about the different effects of CGI on super and real robots, and I certainly agree with you about the handling of mecha in <em>Gasaraki</em>/. I&#8217;m not especially well-versed in super-robot anime, especially not stuff that uses CG mecha. I&#8217;d note that the bad CGI in <em>Demonbane</em> definitely makes the show better.</p>
<p>@ 21stcenturydigitalboy: Maybe CGI is one of those facets of anime where it is useful to look at the studio. Dunno about Gonzo being universally awful, though, bits and pieces of the CGI in <em>Gankutsuou</em> were pretty good.</p>
<p>Of course, <em>Fate/stay night</em> is in a class of its own. Whoever did that should&#8217;ve helped with the dragons in Gonzo&#8217;s <em>Dragonaut</em>, too &#8211; I&#8217;m sure there would&#8217;ve been an immeasurable improvement . . .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 21stcenturydigitalboy</title>
		<link>http://animanachronism.wordpress.com/2008/09/11/shutting-the-files-cg-mecha-done-well/#comment-10142</link>
		<dc:creator>21stcenturydigitalboy</dc:creator>
		<pubDate>Thu, 11 Sep 2008 18:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=1862#comment-10142</guid>
		<description>it&#039;s show by show, company by company. Gonzo CG = BAD. Production IG CG = GOOD. Fate/Stay Night CG = EXCELLENT.</description>
		<content:encoded><![CDATA[<p>it&#8217;s show by show, company by company. Gonzo CG = BAD. Production IG CG = GOOD. Fate/Stay Night CG = EXCELLENT.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: concretebadger</title>
		<link>http://animanachronism.wordpress.com/2008/09/11/shutting-the-files-cg-mecha-done-well/#comment-10141</link>
		<dc:creator>concretebadger</dc:creator>
		<pubDate>Thu, 11 Sep 2008 17:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=1862#comment-10141</guid>
		<description>I&#039;ve never had a problem with CG when used on mecha - I guess computer techniques lend themselves well to rendering the appearance of the surfaces and textures, and controlling the way that mechanical contraptions work on screen. A computer would have a hard time making a human or animal move realistically (hence why Appleseed uses motion capture I guess) but since a robot moves in quite a stilted and methodical way, it looks fine being animated by a computer program. In fact, I think digitally-animated robots actually move in a way I&#039;d expect more than hand-drawn ones do.

This does apply to &#039;super&#039; robots rather than realistic ones though - Gasaraki would probably have lost some of its realism had the mecha not been drawn with the charmingly flawed conventional means. In that case, CG mecha really would have had a detrimental bearing on the intended effect of making them feel like a part of their environment.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never had a problem with CG when used on mecha &#8211; I guess computer techniques lend themselves well to rendering the appearance of the surfaces and textures, and controlling the way that mechanical contraptions work on screen. A computer would have a hard time making a human or animal move realistically (hence why Appleseed uses motion capture I guess) but since a robot moves in quite a stilted and methodical way, it looks fine being animated by a computer program. In fact, I think digitally-animated robots actually move in a way I&#8217;d expect more than hand-drawn ones do.</p>
<p>This does apply to &#8217;super&#8217; robots rather than realistic ones though &#8211; Gasaraki would probably have lost some of its realism had the mecha not been drawn with the charmingly flawed conventional means. In that case, CG mecha really would have had a detrimental bearing on the intended effect of making them feel like a part of their environment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://animanachronism.wordpress.com/2008/09/11/shutting-the-files-cg-mecha-done-well/#comment-10140</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 11 Sep 2008 14:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=1862#comment-10140</guid>
		<description>My comment totally got eaten, damn. Grr. 

I&#039;m just saying that Soukou no Strain had unobtrusive CG and igloo also had these, too. 

Grr.</description>
		<content:encoded><![CDATA[<p>My comment totally got eaten, damn. Grr. </p>
<p>I&#8217;m just saying that Soukou no Strain had unobtrusive CG and igloo also had these, too. </p>
<p>Grr.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dorne</title>
		<link>http://animanachronism.wordpress.com/2008/09/11/shutting-the-files-cg-mecha-done-well/#comment-10139</link>
		<dc:creator>Dorne</dc:creator>
		<pubDate>Thu, 11 Sep 2008 13:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=1862#comment-10139</guid>
		<description>Throughout the series, one main thing I cringe at is the Balarant standard uniform. It&#039;s so... cyan.</description>
		<content:encoded><![CDATA[<p>Throughout the series, one main thing I cringe at is the Balarant standard uniform. It&#8217;s so&#8230; cyan.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crusader</title>
		<link>http://animanachronism.wordpress.com/2008/09/11/shutting-the-files-cg-mecha-done-well/#comment-10138</link>
		<dc:creator>Crusader</dc:creator>
		<pubDate>Thu, 11 Sep 2008 10:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=1862#comment-10138</guid>
		<description>CG is here to stay and since Last Exile aired I have gotten used to it with Macross Frontier and Pailsen Files. having an animation team for the huge mecha battles of Pailsen Files just would not have been economical. It&#039;s just soemthing we will have to cometerms with, CG is the havok physics engine for mecha its the sort of imperfect middleware that you just can&#039;t do without despite the obvious limitations and flaws.  The Monad pay off was great and while it was pretty I was more giddy over the fact that it seemed like something out of Starship Troopers. 

I did not get the sense of grim future where there is only war from Pailsen Files given how they still have health care and the doctors seem to be doing their jobs.  Even the bases looked well kept and clean, it was regimented but not that grim. The commanders care about their grunts for the most part and the conclusion of the invasion of Monad did leave an impression.

At least the juxtaposition of CG with the rest of the animation wasn&#039;t so bad since they fought mostly buttoned up in their Scopedogs along with their Balarant enemies.</description>
		<content:encoded><![CDATA[<p>CG is here to stay and since Last Exile aired I have gotten used to it with Macross Frontier and Pailsen Files. having an animation team for the huge mecha battles of Pailsen Files just would not have been economical. It&#8217;s just soemthing we will have to cometerms with, CG is the havok physics engine for mecha its the sort of imperfect middleware that you just can&#8217;t do without despite the obvious limitations and flaws.  The Monad pay off was great and while it was pretty I was more giddy over the fact that it seemed like something out of Starship Troopers. </p>
<p>I did not get the sense of grim future where there is only war from Pailsen Files given how they still have health care and the doctors seem to be doing their jobs.  Even the bases looked well kept and clean, it was regimented but not that grim. The commanders care about their grunts for the most part and the conclusion of the invasion of Monad did leave an impression.</p>
<p>At least the juxtaposition of CG with the rest of the animation wasn&#8217;t so bad since they fought mostly buttoned up in their Scopedogs along with their Balarant enemies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NegativeZero</title>
		<link>http://animanachronism.wordpress.com/2008/09/11/shutting-the-files-cg-mecha-done-well/#comment-10137</link>
		<dc:creator>NegativeZero</dc:creator>
		<pubDate>Thu, 11 Sep 2008 09:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=1862#comment-10137</guid>
		<description>You know the Tachikomas in Ghost in the Shell: SAC are completely CG, right? THAT is how you do it properly. Non-realistic rendering using cartoon shaders and the like. They blend in absolutely seamlessly with the rest of the animation. There are other animated series which use the same techniques to great effect - another that springs to mind is Futurama.</description>
		<content:encoded><![CDATA[<p>You know the Tachikomas in Ghost in the Shell: SAC are completely CG, right? THAT is how you do it properly. Non-realistic rendering using cartoon shaders and the like. They blend in absolutely seamlessly with the rest of the animation. There are other animated series which use the same techniques to great effect &#8211; another that springs to mind is Futurama.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
