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	<title>An Animanachronism</title>
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		<title>An Animanachronism</title>
		<link>http://animanachronism.wordpress.com</link>
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			<item>
		<title>Encroaching Emotion</title>
		<link>http://animanachronism.wordpress.com/2009/08/09/encroaching-emotion/</link>
		<comments>http://animanachronism.wordpress.com/2009/08/09/encroaching-emotion/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 22:20:02 +0000</pubDate>
		<dc:creator>Animanachronism</dc:creator>
				<category><![CDATA[commentary]]></category>
		<category><![CDATA[dead tree format]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[goodreads]]></category>
		<category><![CDATA[myanimelist]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[serio ludere]]></category>

		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=5141</guid>
		<description><![CDATA[I recently joined Goodreads, partly because I hope it&#8217;ll give me the chance to slap more people in the face with my lit-peen and partly because I find it useful to have a place to look up books I&#8217;ve read in the past — going through the bibliographies of past work is a time-consuming and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=5141&subd=animanachronism&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I recently joined <a title="Goodreads" href="http://www.goodreads.com/">Goodreads</a>, partly because I hope it&#8217;ll give me the chance to slap more people in the face with my lit-peen and partly because I find it useful to have a place to look up books I&#8217;ve read in the past — going through the bibliographies of past work is a time-consuming and haphazard method. I&#8217;d include a link to my profile, but I don&#8217;t want to, so I won&#8217;t.<span id="more-5141"></span></p>
<p>Anyway, Goodreads users can use a five star rating system to rank what they&#8217;ve read. Each star rating is glossed by a tooltip. The tooltips run, from one star to five, like this: &#8216;didn&#8217;t like it&#8217;, &#8216;it was okay&#8217;, &#8216;liked it&#8217;, &#8216;really liked it&#8217; and &#8216;it was amazing&#8217;. I thought that this sounded rather different from the glosses on MAL&#8217;s out-of-ten rating system, which go like this:</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-5148" title="guess the anime" src="http://animanachronism.files.wordpress.com/2009/07/guess-the-anime.jpg?w=398&#038;h=255" alt="guess the anime" width="398" height="255" /></p>
<p style="text-align:center;">
<p>Much has been written about ratings (I suggest you start <a title="In search of more than 9 -- Claiming Ground" href="http://claiming.wordpress.com/2008/12/09/in-search-of-more-than-9/">here</a> and follow the pingbacks) and <a title="What We Buy When We Declare a Show a Favorite: An Image to Sell or, How Anime Fans Create Themselves As Brands in a Social Market; a Theoretical Speculation by ghostlightning; Told in the First of Possibly More than One Blog-Post -- We Remember Love" href="http://ghostlightning.wordpress.com/2009/05/01/brand/">favourites</a>. What interests me here isn&#8217;t the way we choose ratings, if we choose them, but the after-spin, so to speak, put on these ratings systems by their glosses.</p>
<p>Three of Goodread&#8217;s glosses are direct reports of the reader&#8217;s emotional reaction. The other two, &#8216;[i]t was okay&#8217; and &#8216;it was amazing&#8217;, are ostensibly (and, I suppose, grammatically) about the book&#8217;s qualities rather than the reader&#8217;s emotional reaction, but &#8216;amazing&#8217; at least requires the presence of a reader to be mazed: rating books as an affective, emotional judgement. Whether Goodreaders follow their site&#8217;s lead, I don&#8217;t know; personally I stick to the letter of its glosses just to be perverse, and I haven&#8217;t given a book five stars unless it genuinely mazed me when I finished it.</p>
<p>Very nearly all of MAL&#8217;s glosses, by contrast, relate to the inherent qualities of the title being rated, though the glosses for one, five and ten out of ten are unusual. &#8216;Average&#8217; is a relative term, or at least a more obviously relative one. &#8216;Unwatchable&#8217; doesn&#8217;t have to mean &#8216;bad&#8217;: I find <em>Sayonara Zetsubou Sensei</em> unwatchable, but that&#8217;s because I don&#8217;t have enough knowledge about Japan, or the right kind of funnybone for its style of humour. &#8216;Masterpiece&#8217; brings in the most interesting baggage of meaning: can you have a masterpiece without a master (hello studio- and director-worship)? If you have a master, can he, she, or it only produce one <em>magnum opus</em> in his, her, its lifetime? And &#8216;piece&#8217; is buried in there, too. That&#8217;s not a word I&#8217;d apply to anime or manga unless it were something like<em> Angel&#8217;s Egg</em> — something too clever for me — as though its creators <a title="On Music and Tengen Toppa Gurren Lagann -- Ha Neul Seom (하늘섬)" href="http://guriguriblog.wordpress.com/2009/05/25/music-of-anime-and-ttgl/">are musicians</a>.</p>
<p>(I&#8217;m going to be tramping around the <a title="Isle of Purbeck -- Wikipedia" href="http://en.wikipedia.org/wiki/Isle_of_Purbeck">Isle of Purbeck</a> — which is not an island, much like how the <a title="New Forest -- Wikipedia" href="http://en.wikipedia.org/wiki/New_Forest">New Forest</a> was created in the eleventh century — for a few days, so I won&#8217;t be able to reply to any comments immediately.)</p>
<div id="_mcePaste" style="overflow:hidden;position:absolute;left:-10000px;top:323px;width:1px;height:1px;">http://en.wikipedia.org/wiki/Isle_of_Purbeck</div>
Posted in commentary, dead tree format Tagged: aesthetics, goodreads, myanimelist, notes, serio ludere <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/animanachronism.wordpress.com/5141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/animanachronism.wordpress.com/5141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/animanachronism.wordpress.com/5141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/animanachronism.wordpress.com/5141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/animanachronism.wordpress.com/5141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/animanachronism.wordpress.com/5141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/animanachronism.wordpress.com/5141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/animanachronism.wordpress.com/5141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/animanachronism.wordpress.com/5141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/animanachronism.wordpress.com/5141/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=5141&subd=animanachronism&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>29</slash:comments>
	
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			<media:title type="html">guess the anime</media:title>
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		<title>Those Uppity Mycenæans</title>
		<link>http://animanachronism.wordpress.com/2009/08/04/those-uppity-mycen%c3%a6ans/</link>
		<comments>http://animanachronism.wordpress.com/2009/08/04/those-uppity-mycen%c3%a6ans/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 13:51:16 +0000</pubDate>
		<dc:creator>Animanachronism</dc:creator>
				<category><![CDATA[commentary]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[mazinger z vs the great general of darkness]]></category>
		<category><![CDATA[mazinkaiser]]></category>
		<category><![CDATA[mazinkaiser: deathmatch! the great general of darkness]]></category>
		<category><![CDATA[simoun]]></category>

		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=5167</guid>
		<description><![CDATA[Because writing about Shin Mazinger Z itself would be far too direct.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=5167&subd=animanachronism&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;">
<div id="attachment_5185" class="wp-caption aligncenter" style="width: 435px"><img class="size-full wp-image-5185" title="liongate" src="http://animanachronism.files.wordpress.com/2009/07/liongate.jpg?w=425&#038;h=354" alt="The Mycenæans built with such large stones that their successors thought that they were giants." width="425" height="354" /><p class="wp-caption-text">The Mycenæans&#39; successors thought that only cyclopes could have built with such large stones.</p></div>
<p><a title="Mazinkaiser: Shitou! Ankoku Daishogun -- ANN Encyclopedia" href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=2862">The <em>Mazinkaiser</em> movie</a> (which might more accurately be called a one-hour special) reworks an earlier title, <em>Mazinger Z vs. The Great General of Darkness</em>. I&#8217;ve seen <em>Mazinger Z vs.</em>: it<em> </em>was made back in the seventies and it connects <em>Mazinger Z</em> to <em>Great Mazinger</em>. During its climax Tetsuya brings Great to the aid of a faltering Mazinger Z, and the ending leaves the villains only temporarily defeated. It has some enjoyable scenes — Kouji manfully struggling out to the final confrontation after giving blood, for example — but it&#8217;s a little flat, and a criminal amount of time is spent without something large and destructive on screen.<span id="more-5167"></span></p>
<p><em>Mazinkaiser: Deathmatch! The Great General of Darkness</em> (or however you&#8217;re meant to render that title) is a rather slicker product, perhaps because it&#8217;s not required to be a bridge between two television series.<strong> </strong>Instead of wasting precious time on plot, the writers establish a simple, exciting problem — how can Kouji escape the Great General of Darkness&#8217;s forces and get to Mazinkaiser? — in the first scene, which puts Kouji and Sayaka on a burning plane, and then just riff on the idea of hot pursuit for a while.</p>
<p>Eventually there&#8217;s a terrific new spin on the traditional &#8216;Pilder on!&#8217; scene, and — well, once Kouji&#8217;s in Mazinkaiser, you can probably guess what happens. But it&#8217;s all done very well. The animation&#8217;s attractive to my untrained eyes (wildarmsheero, who knows more about animation than me — admittedly, that&#8217;s not hard — <a title="Mazinkaiser was an ok cartoon. The movie was kinda better. -- Mistakes of Youth: The Blog" href="http://blog.mistakesofyouth.com/2008/11/13/mazinkaiser-was-an-ok-cartoon-the-movie-was-kinda-better/">declared</a> it &#8217;spectacular&#8217;), and the soundtrack includes several JAM Project songs which are, like all JAM Project songs, very exciting. &#8216;The Gate of Hell&#8217;, which plays over the opening credits, is peppered with cries of &#8216;THE FINAL COUNTDOWN!&#8217; and &#8216;I AM KAISER!&#8217; and so begs to be used in a <em>Legend of the Galactic Heroes</em> AMV.</p>
<p><strong> </strong></p>
<p>Also, if you&#8217;re enjoying <em>Shin Mazinger Z</em>, perhaps for <a title="Did You Listen to Me the First Time? I Said, “Watch Shin Mazinger” -- OGIUE MANIAX" href="http://ogiuemaniax.wordpress.com/2009/07/31/did-you-listen-to-me-the-first-time-i-said-watch-shin-mazinger/">these very good reasons</a>, there are a few things here which crop up in that, too. But given the tendency for things to appear again and again in Go Nagai&#8217;s work and in adaptions of it, I&#8217;d be surprised if any of them originated here. I notice that the latest episodes of <em>Shin Mazinger</em> (the seventeenth and eighteenth) put more Mycenæan flesh on the the show&#8217;s backstory bones (in Ashura&#8217;s case I suppose that&#8217;s very nearly literally true)<strong>.</strong></p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-5199" title="mmovie-familiar" src="http://animanachronism.files.wordpress.com/2009/08/mmovie-familiar.jpg?w=425&#038;h=320" alt="mmovie-familiar" width="425" height="320" /></p>
<p style="text-align:left;">Anyway, picking on one particular thing which crops up in both titles, this shot and its <em>Shin Mazinger</em> <a title="it's Shin Mazinger equivalent" href="http://animanachronism.files.wordpress.com/2009/05/smszh-1.jpg">equivalent</a> connect the bodies of female pilots and feminine mecha. Could we draw some kind of connection between this and the fourteenth episode of <em>Simoun</em>, &#8216;That Which Must Not be Violated&#8217;, in which a mechanic equates dismantling a holy machine with stealing kisses from its priestess-pilot? Is that a quieter handling of the same mess of sex, violence and control? (It&#8217;s a nice touch that said priestess-pilot builds a model of that same holy machine.) These days I&#8217;m tired and unsure of my methods, so I&#8217;ll just spit that out there instead of trying to develop it.</p>
<p style="text-align:left;">
<p style="text-align:left;">Before you ask, no, I&#8217;ve no idea how the conceptual collision of machine and body works within its Japanese context, though I do know there&#8217;s a substantial body of books on Japan&#8217;s relationship with technology. I&#8217;ll let people who do actually know something about Japan, or at least <em>will</em>, one day, get on with that. It&#8217;s quite hard enough being a dilettante.</p>
Posted in commentary, review Tagged: mazinger z vs the great general of darkness, mazinkaiser, mazinkaiser: deathmatch! the great general of darkness, simoun <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/animanachronism.wordpress.com/5167/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/animanachronism.wordpress.com/5167/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/animanachronism.wordpress.com/5167/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/animanachronism.wordpress.com/5167/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/animanachronism.wordpress.com/5167/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/animanachronism.wordpress.com/5167/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/animanachronism.wordpress.com/5167/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/animanachronism.wordpress.com/5167/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/animanachronism.wordpress.com/5167/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/animanachronism.wordpress.com/5167/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=5167&subd=animanachronism&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>17</slash:comments>
	
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		<title>Remember, Remember</title>
		<link>http://animanachronism.wordpress.com/2009/07/07/remember-remember/</link>
		<comments>http://animanachronism.wordpress.com/2009/07/07/remember-remember/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 19:45:16 +0000</pubDate>
		<dc:creator>Animanachronism</dc:creator>
				<category><![CDATA[commentary]]></category>
		<category><![CDATA[am i pompous enough yet?]]></category>
		<category><![CDATA[do you remember love?]]></category>
		<category><![CDATA[macross]]></category>
		<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=5079</guid>
		<description><![CDATA[Today&#8217;s the twenty-fifth anniversary of the premiere of Do You Remember Love? (Oi, Ghostlightning!)
In some ways this feels more significant to me than Mobile Suit Gundam&#8217;s thirtieth anniversary earlier this year, despite the fact that, as my tagcloud attests, Gundam is the franchise I&#8217;m more familiar with. But it may be precisely my lack of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=5079&subd=animanachronism&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Today&#8217;s the twenty-fifth anniversary of the premiere of <em>Do You Remember Love? </em>(Oi, <a title="We Remember Love" href="http://ghostlightning.wordpress.com/">Ghostlightning</a>!)</p>
<p>In some ways this feels more significant to me than <em>Mobile Suit Gundam</em>&#8217;s thirtieth anniversary earlier this year, despite the fact that, as my tagcloud attests, Gundam is the franchise I&#8217;m more familiar with. But it may be precisely my lack of easy familiarity with Macross that makes <em>DYRL?</em> more prominent in my mind. It was very nearly my first Macross experience, only preceded by <em>Frontier</em>&#8217;s first episode, and it&#8217;s the one part of the franchise that I&#8217;ve since watched again. I can quickly call several scenes to mind: Minmei and Hikaru going on a date, for example, and of course the spectacular martial-musical fusion of the final scene.</p>
<p>Sadly I am restricted to memory myself tonight, as I didn&#8217;t bring a copy with my on my laptop and I won&#8217;t be able to squeeze one down this internet connection any time soon (apparently downloading slowly is preferred here). But even  remembering <em>DYRL?</em>, thinking of its delicious animation and its curious mixture of silly and serious, always uplifts me. I rather like the fact that this movie shares its anniversary with the 2005 Tube bombings: facing such gunpowder treason, love, in more than the narrowly romantic sense of the word, is not a bad thing to remember.</p>
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		<slash:comments>18</slash:comments>
	
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		<title>The One Safety of the Conquered</title>
		<link>http://animanachronism.wordpress.com/2009/07/06/the-one-safety-of-the-conquered/</link>
		<comments>http://animanachronism.wordpress.com/2009/07/06/the-one-safety-of-the-conquered/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 22:57:25 +0000</pubDate>
		<dc:creator>Animanachronism</dc:creator>
				<category><![CDATA[commentary]]></category>
		<category><![CDATA[dead tree format]]></category>
		<category><![CDATA[akumetsu]]></category>
		<category><![CDATA[crossbone gundam]]></category>
		<category><![CDATA[gundam]]></category>
		<category><![CDATA[mount and blade]]></category>
		<category><![CDATA[navel navel navel]]></category>

		<guid isPermaLink="false">http://animanachronism.wordpress.com/?p=4998</guid>
		<description><![CDATA[Obligatory 'I'm-not-dead-(yet)' post?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=4998&subd=animanachronism&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div id="attachment_5026" class="wp-caption aligncenter" style="width: 435px"><img class="size-full wp-image-5026" title="aku-una" src="http://animanachronism.files.wordpress.com/2009/07/aku-una.jpg?w=425&#038;h=320" alt="aku-una" width="425" height="320" /><p class="wp-caption-text">. . . is not to hope for safety.</p></div>
<p>It&#8217;s been a while since I&#8217;ve written anything here, for several reasons. One of these reasons is my preparation for a working holiday. In its (questionable) wisdom, my university has sent me to Cambridge for a month, to badger academics, raid libraries and generally gather enough material to write an impressive &#8216;Wot I Did In My Holidays&#8217; piece when I return from the land of privilege. So far I can report that the land of privilege is efficient, friendly and just a little mad: there is, for example, a big white piano in my room. The room&#8217;s big enough that the piano isn&#8217;t inconvenient, or menacing, but it is there. Maybe I&#8217;ll attempt &#8216;Chopsticks&#8217; once I finish writing this.<span id="more-4998"></span></p>
<p><strong> </strong></p>
<p>A more significant cause<strong> </strong>for my silence is the fact that for some time I didn&#8217;t watch any anime at all, because I was too busy playing <em>Mount and Blade</em>. This, the first computer game in a long time to keep me awake into the small hours, is a low-fantasy action title which involves riding around putting bandits, other nobles and anyone who looks at you funny to the sword. Weapon speed and direction have a lot of influence on the damage dealt by your attacks, creating a fighting system which is pleasantly intuitive though (thankfully) not too realistic, and great fun even when the relatively shallow <a title="Elite (video game) -- Wikipedia" href="http://en.wikipedia.org/wiki/Elite_(video_game)"><em>Elite</em></a>-but-<em>not</em>-<span style="font-variant:small-caps;">in-spaaaace</span> game that sits on top of it has worn a bit thin. <em>Mount and Blade</em> needs some morale mechanics, and perhaps more of a story to string together its addictive skirmishes for those of us with merely average imaginations, but then that&#8217;s what the (plethora of) mods are for.</p>
<p>But, for me, even the meatiest games wear thin after a while, and of course there were such gripping currently-airing anime as the new <em>Mazinger Z</em> and, erm, <em>Sora Kake Girl</em> and, double-erm, <em>Hatsukoi Limited</em> to retain my interest. I&#8217;m still pottering through <em>Victory Gundam</em> and <em>Zambot 3</em>, and I&#8217;ve just begun <em>Saikano</em>, which feels like an accidental, pre-emptive Serious Reply to <em>Strike Witches</em>.</p>
<p>Furthermore, subtitling work on <a title="For your consideration, Blue Comet SPT Layzner -- Bateszi Anime Blog" href="http://bateszi.animeuknews.net/2009/04/07/for-your-consideration-blue-comet-spt-layzner/"><em>Blue Comet SPT Layzner</em></a> recently restarted, which is some compensation for the work on <em>Dougram</em> grinding to a halt (the Lord giveth and the Lord taketh away). <em>Layzner</em>&#8217;s a decent real robot story and I&#8217;ve heard rumours that the second half is a rather pointed depiction of Earth&#8217;s occupation by a foreign power, which ought to be interesting. The colonisation of Mars by 1996 must surely have been obviously an over-optimistic idea in 1985, which has made me think a little about <em>Layzner</em>&#8217;s relationship with time: it could easily be labelled a nostalgia title, except that I&#8217;ve never seen it before and I wasn&#8217;t even alive when it first aired. And there&#8217;s a sense of recovery in the subtitling efforts for a show like this — you feel the presence of a shadowy body of as-yet-unseen (by most of us outside Japan) <em>stuff</em> waiting to be excavated.<strong> </strong></p>
<p>Unusually, I&#8217;ve also been reading more manga: a chance visit to /m/, followed by some fact-checking <a title="Shin Mazinger Zero: KOUJI KABUTO DIES IN RUST HURRICANE -- Subatomic Brainfreeze" href="http://subatomicbrainfreeze.typepad.com/subatomic_brainfreeze/2009/06/shin-mazinger-zero-kouji-kabuto-dies-in-rust-hurricane.html">here</a> led me to <em>Akumetsu</em>. The story of one mildly deranged high school student&#8217;s revenge on those he deems responsible for the failing economy, <em>Akumetsu</em> probably isn&#8217;t very good (how would I know?) but reading it is, in the current climate, certainly cathartic. Most of the insignificant things like back-story or supporting characters found in other, more famous, <a title="Lelouch and Light: the era of yuppies with broken dreams -- Bateszi Anime Blog" href="http://bateszi.animeuknews.net/2007/07/04/lelouch-and-light-the-era-of-yuppies-with-broken-dreams/">yuppy-with-broken-dreams</a> stories are cut away so that we just bounce from one drawn-out scene of violence and half-baked macroeconomics to another. As a result<em> </em>the best bits, like the sixty-eighth chapter&#8217;s money shot,<em> </em>have a spirit of gleeful, uncomplicated carnival. Comparing these moments to what I&#8217;ve glimpsed in <a title="tag:violence jack -- AWESOME ENGINE" href="http://www.awesome-engine.com/tag/violence-jack/">Brack&#8217;s coverage of <em>Violence Jack</em></a>, I can see why David judged the Tabata/Yogo team behind <em>Akumetsu</em> suitable to adapt a Go Nagai property.</p>
<p>Returning to more traditional material, I&#8217;ve also gotten around to finishing <em>Crossbone Gundam</em>, which turned out to be remarkably cheerful, and kind to its cast to boot: in the course of the story an astonishingly large number of characters manage to not die. But then <em>Crossbone</em>&#8217;s greatest strength may be its piratical mechanical designs, and it&#8217;d be hard to write a stony-faced story around those. While I wouldn&#8217;t recommend it to everyone, if you&#8217;re looking for a compact, less depressing Gundam experience featuring the usual giant robots fighting while their pilots yell at each other about their ideals (and someone quietly <a title="Crossbone Gundam: Can You Walk 12 Kilometers On A Mountain Road In A Single Day? -- Continuing World" href="http://tsuzukusekai.wordpress.com/2009/06/21/crossbone-gundam-can-you-walk-12-kilometers-on-a-mountain-road-in-a-single-day/">says</a> a few more things about Newtypes) then this would be a good choice.<strong> </strong></p>
<p style="text-align:center;"><strong>* * *</strong></p>
<p style="text-align:left;">As for this blog, it seems that at present long thought-out posts aren&#8217;t possible — though of course my predictions have been wrong in the past. This would be disheartening if I thought I was working on some kind of project or programme, but since I don&#8217;t, it isn&#8217;t: blogging or not, the point is that I have fun. After spending time aiming to write at a relatively high altitude, I feel like lying down where all the ladders start for a bit, so posts here might get a bit shorter.</p>
Posted in commentary, dead tree format Tagged: akumetsu, crossbone gundam, gundam, mount and blade, navel navel navel <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/animanachronism.wordpress.com/4998/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/animanachronism.wordpress.com/4998/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/animanachronism.wordpress.com/4998/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/animanachronism.wordpress.com/4998/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/animanachronism.wordpress.com/4998/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/animanachronism.wordpress.com/4998/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/animanachronism.wordpress.com/4998/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/animanachronism.wordpress.com/4998/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/animanachronism.wordpress.com/4998/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/animanachronism.wordpress.com/4998/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=4998&subd=animanachronism&ref=&feed=1" /></div>]]></content:encoded>
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		<title>&#8216;Waiter, there&#8217;re noises in this OP!&#8217;</title>
		<link>http://animanachronism.wordpress.com/2009/05/14/waiter-therere-noises-in-this-op/</link>
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		<pubDate>Thu, 14 May 2009 22:32:00 +0000</pubDate>
		<dc:creator>Animanachronism</dc:creator>
				<category><![CDATA[commentary]]></category>
		<category><![CDATA[area 88]]></category>
		<category><![CDATA[cutie honey]]></category>
		<category><![CDATA[detroit metal city]]></category>
		<category><![CDATA[fang of the sun dougram]]></category>
		<category><![CDATA[gundam 0083]]></category>
		<category><![CDATA[idolmaster xenoglossia]]></category>
		<category><![CDATA[k-on]]></category>
		<category><![CDATA[kannagi]]></category>
		<category><![CDATA[lol youtube post lol]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[no i won't say 'diegetic']]></category>
		<category><![CDATA[opening sequences]]></category>
		<category><![CDATA[rosario + vampire]]></category>
		<category><![CDATA[shugo chara doki]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[tekkaman blade]]></category>
		<category><![CDATA[zeta gundam]]></category>

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I&#8217;ve been busy, writing essays and experiencing the loneliness of the long-distance reader. Here&#8217;s a list of some post ideas I&#8217;ve thrown together, but not worked up: a condensed review of The Skull Man; a post about honour in the eighth episode of Space Runaway Ideon; praise for the mechanical design of the ZZ Gundam; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=4698&subd=animanachronism&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;"><img class="alignnone size-full wp-image-4935" title="indeed" src="http://animanachronism.files.wordpress.com/2009/05/indeed.jpg?w=425&#038;h=318" alt="indeed" width="425" height="318" /></p>
<p>I&#8217;ve been busy, writing essays and experiencing the loneliness of the long-distance reader. Here&#8217;s a list of some post ideas I&#8217;ve thrown together, but not worked up: a condensed review of <em>The Skull Man</em>; a post about honour in the eighth episode of <em>Space Runaway Ideon</em>; praise for the mechanical design of the ZZ Gundam; a piece on different attitudes to time and progress, and those attitudes&#8217; effects on our viewing experience; a post asking just what I&#8217;ve been doing here, and why; and something approaching the Book of Darkness from <em>Nanoha A&#8217;s</em> as a metaphor for text in general (an idea which has no proper relationship with truth but which, like the Book of Darkness, practically writes itself). Some of these may see the light of day eventually.</p>
<p>And here&#8217;s a post that I have, more or less, written up. Newtype (the blogger, not the magazine) <a title="Believe in a Sign of Zeta - Wakaranai" href="http://wakaranai.animeblogger.net/?p=701">mentioned</a> the presence of sound effects in some of the openings for <em>Zeta Gundam</em>. I squirrelled this point away in the back of my mind. Now I&#8217;m de-squirrelling it. This post is a slightly rambling survey of a fairly insignificant thing — the commentary category in all its glory — so don&#8217;t expect any thrilling conclusion. I&#8217;m currently a little tired of writing conclusions, thrilling or otherwise.<span id="more-4698"></span></p>
<p>What do noises caused by what&#8217;s happening on the screen during the opening do? I imagine the simple and obvious answer is that they direct our attention. When it&#8217;s done, it&#8217;s usually only one or two sounds and so our attention&#8217;s focused on whatever onscreen events justify the intrusion of noise over the opening music. Probably because I began with <em>Zeta</em>, the first and in some ways the least interesting examples I thought of were mecha openings.</p>
<p>The music in <em>Zeta</em>&#8217;s <a title="Mobile Suit Zeta Gundam OP 01 (High Quality) - YouTube" href="http://www.youtube.com/watch?v=-oRCrl6n90c">first</a> and it <a title="Mobile Suit Zeta Gundam OP 02 (High Quality) - YouTube" href="http://www.youtube.com/watch?v=_2Rnj3S4ib8">second</a> openings isn&#8217;t really interrupted (though the second bookends its music with sound), but <a title="Zeta gundam 1st op - YouTube" href="http://www.youtube.com/watch?v=tmPxcRNcXDU">the OP</a> that had to be used on the North American DVDs competes with sounds all the way through. I must admit that, while we&#8217;re obviously obliged by our unwritten Anime Fan Contracts to react with RAEG and HAET to any changes to the Japanese original, I&#8217;ve a sneaking liking for the instrumental theme used for the opening of the Region 1 release: it&#8217;s enjoyably bombastic. Indeed, I recall being rather struck by the Region 1 opening when I first watched <em>Zeta</em>: I had finished <em>0080</em> the day before, and I&#8217;m not sure I would&#8217;ve been ready for the original opening&#8217;s pep.</p>
<p><em> </em>The first <em>Tekkaman Blade</em> <a title="Tekkaman Blade OP1 -- YouTube" href="http://www.youtube.com/watch?v=6NgtZfZhUME">opening</a> has bookending noises like <em>Zeta</em>&#8217;s: at the beginning and (very conclusively) at the end; <a title="Tekkaman Blade opening 2 -- YouTube" href="http://www.youtube.com/watch?v=1MKlCdA7pAU">the second</a> has more, throughout. <em>Gundam 0083</em>, meanwhile,<em> </em>has them in its <a title="Mobile Suit Gundam 0083 Stardust Memory Textless OP 01 (HQ) -- YouTube" href="http://www.youtube.com/watch?v=yXa_X9GEJH0&amp;feature=related">first OP</a>. As usual they draw our attention to the machines, but in <em>0083</em>&#8217;s case the mecha have a kind of narrative significance: because the story begins with a Gundamjacking, but can only last twelve episodes, the stolen mecha are the focus of the characters&#8217; desire for (it seems to me) at least two thirds of the story. (Unkind viewers might suggest that <em>0083</em>&#8217;s Gundams are more interesting than its characters.) Besides that rather speculative explanation, looking at <a title="Mobile Suit Gundam 0083: Stardust Memory (OAV) -- ANN Encyclopedia" href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=23">the mechanical design credits</a>, if I had people like that coming up with mecha I&#8217;d want to give said mecha as much attention as possible.</p>
<p>Let&#8217;s move on to a couple of (slightly) more interesting cases. There are three noises in the <a title="Dougram OP - YouTube" href="http://www.youtube.com/watch?v=mZkoLAh2h04"><em>Dougram</em> OP</a>: two when characters load their weapons, and the concluding gunshot. Personal firearms are are important in <em>Dougram</em>. These backpack-battery-powered ones have a scene devoted to their introduction and, like the titular mecha, they&#8217;re a symbol of the Deloyeran resistance movement&#8217;s ability to innovate. Moreover, the amount of fighting done by foot-soldiers is one of the things that distinguishes <em>Dougram</em> from other mecha shows (even <em>VOTOMS</em>: <em>Dougram</em>&#8217;s Combat Armours are much, much bigger than ATs, so they&#8217;re more clearly distinguished from grunts).</p>
<p>The sounds in <em>Xenoglossia</em>&#8217;s <a title="アイドルマスターXENOGLOSSIA OP2 - YouTube" href="http://www.youtube.com/watch?v=vADhxatuT-8">second OP</a> arrive with the chorus and its accompanying mecha action. This is the second, more serious, opening, which accompanies the story&#8217;s shift into more serious territory, pitting the sentient mecha against each other; compare the more upbeat <a title="アイドルマスター XENOGLOSSIA - OP - 微熱S.O.S!! -- YouTube" href="http://www.youtube.com/watch?v=KjuphZ5F2sg">first OP</a>. And finally there&#8217;s a surprising amount of noise in <a title="Cutey Honey / Cutie Honey OP (1973) -- YouTube" href="http://www.youtube.com/watch?v=cUO2_helmeo">the opening</a> for the first, &#8216;73-vintage, <em>Cutie Honey</em> (incidentally the same opening song has been used for all <em>Cutie Honey </em>adaptions — including the live action one). But there&#8217;s so much going on in that OP that I can&#8217;t properly process it.</p>
<p>The fact that different versions of the same iconic song are used in all the different <em>Cutie Honey</em> adaptions brings us to the issue of prestige. Who performs the opening song, and how interested are their fans in it? Putting sounds in alongside the music suggests a certain disrespect. Since the Idolmaster games are big on music, it&#8217;s odd that <em>Xenoglossia</em>&#8217;s opening features sound. On the other hand, this makes the sounds in <em>Zeta</em>&#8217;s North American openings more comprehensible: they tell us that, ideally, this isn&#8217;t the music we&#8217;d be listening to (I doubt that is why they were chosen, but I&#8217;m interested in the effect). <a title="Area 88 - Opening - YouTube" href="http://www.youtube.com/watch?v=1AnzglRqzTU">The opening</a> for the 2004 television adaption of <em>Area 88</em> has lots and lots of other sound, after its initial eighteen seconds, because (I think) the opening music isn&#8217;t present to be listened to, but rather to stimulate excitement. &#8216;Look! Planes!&#8217;</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-4854" title="dmc-andtear" src="http://animanachronism.files.wordpress.com/2009/05/dmc-andtear.jpg?w=425&#038;h=320" alt="dmc-andtear" width="425" height="320" /></p>
<p>There are cases of almost the opposite situation: in parts of the openings for <a title="けいおん！[K-ON!] OP -- YouTube" href="http://www.youtube.com/watch?v=kviqEdhL3kE"><em>K-ON</em></a>, <a title="Detroit Metal City OP -- YouTube" href="http://www.youtube.com/watch?v=MsRVNaT8qb4"><em>Detroit Metal City</em></a>, <em><a title="Kannagi 「かんなぎ」 OP -- YouTube" href="http://www.youtube.com/watch?v=EnQNnc9Icnk">Kannagi</a> </em>and the second season of <a title="Rosario + Vampire CAPU2 OP -- YouTube" href="http://www.youtube.com/watch?v=pTuN45oSkuA"><em>Rosario + Vampire</em></a> for example, the music is being produced by the characters performing on screen. The shot at the end of the <em>DMC</em> OP even appears to be from a camera on stage, as Krauser strides up to whoever&#8217;s holding it and seizes it. The non-existent camera itself is part of the opening&#8217;s world, at least for that shot.</p>
<p>Given that they&#8217;re about bands, I see why the <em>K-ON</em> and <em>DMC</em> openings are like this. I&#8217;ve recently heard one or two people muttering on the internet that you don&#8217;t actually see the band performing enough in <em>K-ON</em>, which seems a bit odd given that you have the opening . . . and the ending<strong>. </strong>Every episode. But I&#8217;m not watching it, and I&#8217;m not a music person, so what do I know?<strong> </strong>I suppose the other two depict and encourage idolisation.<strong> </strong>In <em>Kannagi</em>&#8217;s case, the idea of idolisation rather reminds me of <a title="Nagi’s Virginity -- YouTube" href="http://www.darkmirage.com/2008/11/16/nagis-virginity/">this</a> and also of the show&#8217;s Pygmalion premise. (I&#8217;m aware, vaguely, of the Japanese use of &#8216;idol&#8217;; would the punning shift from religious icon to pop-cultural icon be available in the Japanese use?)</p>
<p>I should also point out the <a title="Shugo Chara!Doki! OP 1 (Minna no tamago) -- YouTube" href="http://www.youtube.com/watch?v=L32I66HFbX4">first opening</a> for <em>Shugo Chara Doki</em>, which does similar, and similarly interesting, things: first we see onomatopoeic words for sounds which we don&#8217;t hear — an emphatic &#8216;KONN . . .&#8217; as Amu shares a brofist (sisfist? sororfist?) with Kairi over Rima&#8217;s head, for example — and then we see some of the lyrics writ large. (I wouldn&#8217;t have known about this if SDS hadn&#8217;t <a title="Shugo Chara Doki, brought to you by Tomino Yoshiyuki, Tanaka Kouhei, and Fukuyuma Yoshiki -- OGIUE MANIAX" href="http://ogiuemaniax.wordpress.com/2008/10/19/shugo-chara-doki-brought-to-you-by-tomino-yoshiyuki-tanaka-kouhei-and-fukuyuma-yoshiki/">highlighted it</a>.) I can&#8217;t really guess what this does, except, as SDS pointed out, remind us of <a title="King-Gainer op -- YouTube" href="http://www.youtube.com/watch?v=97j86qH91Nk"><em>Overman King Gainer</em></a>, so I&#8217;d welcome suggestions. The only idea I came up with is that it encourages younger viewers to sing along, but I feel an urge to sing along myself, so obviously <em>that</em> can&#8217;t be right.</p>
Posted in commentary Tagged: area 88, cutie honey, detroit metal city, fang of the sun dougram, gundam 0083, idolmaster xenoglossia, k-on, kannagi, lol youtube post lol, music, no i won't say 'diegetic', opening sequences, rosario + vampire, shugo chara doki, sound, tekkaman blade, zeta gundam <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/animanachronism.wordpress.com/4698/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/animanachronism.wordpress.com/4698/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/animanachronism.wordpress.com/4698/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/animanachronism.wordpress.com/4698/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/animanachronism.wordpress.com/4698/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/animanachronism.wordpress.com/4698/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/animanachronism.wordpress.com/4698/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/animanachronism.wordpress.com/4698/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/animanachronism.wordpress.com/4698/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/animanachronism.wordpress.com/4698/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=4698&subd=animanachronism&ref=&feed=1" /></div>]]></content:encoded>
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		<title>Is That Really You, Father Virgil?</title>
		<link>http://animanachronism.wordpress.com/2009/04/12/is-that-really-you-father-virgil/</link>
		<comments>http://animanachronism.wordpress.com/2009/04/12/is-that-really-you-father-virgil/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 23:38:45 +0000</pubDate>
		<dc:creator>Animanachronism</dc:creator>
				<category><![CDATA[commentary]]></category>
		<category><![CDATA[dead tree format]]></category>
		<category><![CDATA[a kentucky barmaid in the court of king louis xiii]]></category>
		<category><![CDATA[adaption]]></category>
		<category><![CDATA[dante alighieri]]></category>
		<category><![CDATA[divine comedy]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[prosody]]></category>
		<category><![CDATA[translation]]></category>

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		<description><![CDATA[
Scanlators have been working on a manga adaption of the Divine Comedy (I seem to recall that Lelouch was a fan). However! Rather than simply translating the dialogue they&#8217;ve decided to admix it with appropriate lines from existing translations — not translations of the manga, but of the Comedy itself:
[W]hat we are doing with this [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=4323&subd=animanachronism&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;"><img class="alignnone size-full wp-image-4326" title="ddc-astray" src="http://animanachronism.files.wordpress.com/2009/03/ddc-astray.jpg?w=425&#038;h=320" alt="ddc-astray" width="425" height="320" /></p>
<p>Scanlators have been working on a manga adaption of the <em>Divine Comedy</em> (I seem to recall that Lelouch <a title="Lelouch's Little Light Reading" href="http://animanachronism.wordpress.com/2008/04/09/lelouchs-little-light-reading/">was a fan</a>). However! Rather than simply translating the dialogue they&#8217;ve decided to admix it with appropriate lines from existing translations — not translations of the manga, but of the <em>Comedy</em> itself:</p>
<p style="padding-left:30px;">[W]hat <a title="What we’re doing now… &amp; et cetera - Nihil Sine Nefas" href="http://nihilsinenefas.wordpress.com/2009/02/07/what-were-doing-now/">we</a> are doing with this as of now is 1. translating the manga, 2. comparing to the original divine comedy/history (when the mangaka leaves the context of the Divine Comedy), 3. mixing it all together and 4. re-writing it in a decasyllabic meter to match with the Divine Comedy’s poetry style. We used mostly H.F. Cary’s translation of the original Divine Comedy as reference, but if the translation was to archaic to be applicable, we used Longfellow’s.</p>
<p>While there&#8217;s obviously a lot of potential for a mismatch of tastes here — one person&#8217;s archaism is another&#8217;s ornament, and not all of us enjoy Longfellow — I instinctively approve of this. A translation is a new text, and so it&#8217;s perfectly permissible (though not always advisable) for a translator to throw accuracy out of the window and try something creative.<span id="more-4323"></span></p>
<p>Indeed, in certain circumstances, the addition of completely unrelated text can be an improvement. One example that comes to mine is (the &#8216;quite spectacularly not safe for work&#8217;) <em><a title="A Kentucky Barmaid in the Court of King Louis XIII - Dave Littler's Tall Blog of Strength!" href="http://dave-littler.livejournal.com/75491.html">A Kentucky Barmaid in the Court of King Louis XIII</a></em>, which<em> </em>is a bit like <a title="The Magic Roundabout (English-language version) - Wikipedia" href="http://en.wikipedia.org/wiki/The_Magic_Roundabout#English-language_version"><em>The Magic Roundabout</em></a>, except with pornography instead of French children&#8217;s television. Of course, <em>A Kentucky Barmaid</em> and the other works of &#8216;newdog15&#8242; are messing with originals that have no prestige: hentai manga, and hentai manga previously rewritten by others at that.</p>
<p>I wonder if the translators in this case felt more able to do this because the manga is already an adaption, and an adaption of a text (the <em>Comedy</em>) with much greater prestige? Of course, one thing that does separate them is that the alteration of this manga retains the purpose of the manga and of the <em>Divine Comedy</em>, while <em>A Kentucky Barmaid</em> alters its text&#8217;s expected response, from arousal to laughter. So is this creativity, or the assertion of the authority of one more prestigious original (the canonical late medieval epic) over another less prestigious one (the modern manga)?</p>
<p>Actually, how close to the prestigious original do we want to get? If my memory serves me rightly, the <em>Comedy</em> was predominantly hendecasyllabic — composed in lines of eleven syllables, usually with an unstressed eleventh syllable (what we used to call a feminine ending) — not decasyllabic. But for extended poetry in English I prefer decasyllabic lines. Or rather, I prefer a pentameter of disyllabic feet.  (Presumably anapestic pentameter, for example, would be &#8216;pendecasyllabic&#8217;? There seem to be several competing and equally esoteric theories of rhythm in each language, and no unanimously-agreed terminology. Excuse me if this is wrong and/or incomprehensible.) So while I don&#8217;t know how closely this resembles the <em>Comedy</em>&#8217;s &#8216;poetry style&#8217;, and I don&#8217;t even know how one would judge, I&#8217;m not that bothered.</p>
<p>And does the manga continue to stick to Dante&#8217;s plot, thereby remaining open to the insertion of translations of Dante&#8217;s original? This is, according to the scanlators, by Go Nagai, after all. I don&#8217;t know much about Nagai, but my impression from what I&#8217;ve picked up <a title="Violence Jack - Kanto Slum Chapter - AWESOME ENGINE" href="http://www.awesome-engine.com/2009/04/05/violence-jack-kanto-slum-chapter/">here</a> and <a title="Delighted with some devilishly delicious horror - Bateszi Anime Blog" href="http://bateszi.animeuknews.net/2008/11/01/devilman-manga-review-go-nagai/">there</a> is that he&#8217;s a bit of a loose cannon.</p>
<p>Pressing questions, but not necessarily questions for us. Leave them aside; try reading this, and pay attention to the movements of your eyes:</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-4335" title="ddc-lineation" src="http://animanachronism.files.wordpress.com/2009/03/ddc-lineation.jpg?w=425&#038;h=320" alt="ddc-lineation" width="425" height="320" /></p>
<p style="text-align:left;">Ignore the punctuation in that first sentence, which is either going over or under my head, and look at the kind of extreme enjambment this creates! Our eyes don&#8217;t just have to cope with &#8216;my life was passed / Beneath fair Augustus,&#8217; they also have to handle &#8216;in the time /[shift up and leftwards]/ Of false and fabled deities.&#8217; The shoe-horning of English verse into the manga&#8217;s speech bubbles adds a counterintuitive (for those of us brought up with English) right-to-left jump to the shift between lines that enjambment normally creates. Presumably the writers of comic books actually think about this sort of effect, but I must admit I&#8217;d never considered it before.</p>
<p style="text-align:left;">It gets better: in the second panel in the image above, the same movement is repeated, with the added challenge of shifting from reading left-to-right (within a right-to-left page layout) to reading top-to-bottom. (The dialogue in that second panel isn&#8217;t from the <em>Comedy</em>; the first panel on the next page returns to it with a translation of Dante&#8217;s &#8216;Or se&#8217; tu quel Virgilio e quella fonte / &amp;c&#8217;.)</p>
<p style="text-align:left;">Such complexity doesn&#8217;t put me off. Quite the contrary: I find this easier to read than most scanlated manga, which is normally, for reasons outlined in the second half of <a title="Only a Quisling From the Waist Downwards?" href="http://animanachronism.wordpress.com/2008/10/24/only-a-quisling-from-the-waist-downwards/">this post</a>, a bit of a struggle. Being asked to process a crazy mix of verse and images seems to slow me down and help me to pay attention to the art too. Recognising Father Virgil (or indeed Father Vergil) can be pretty hard, but the task&#8217;s difficulty has turned out to be rather valuable.</p>
Posted in commentary, dead tree format Tagged: a kentucky barmaid in the court of king louis xiii, adaption, dante alighieri, divine comedy, literature, prosody, translation <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/animanachronism.wordpress.com/4323/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/animanachronism.wordpress.com/4323/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/animanachronism.wordpress.com/4323/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/animanachronism.wordpress.com/4323/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/animanachronism.wordpress.com/4323/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/animanachronism.wordpress.com/4323/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/animanachronism.wordpress.com/4323/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/animanachronism.wordpress.com/4323/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/animanachronism.wordpress.com/4323/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/animanachronism.wordpress.com/4323/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=4323&subd=animanachronism&ref=&feed=1" /></div>]]></content:encoded>
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		<title>Asura Cryin&#8217;: This Season for Busy People</title>
		<link>http://animanachronism.wordpress.com/2009/04/12/asura-cryin-this-season-for-busy-people/</link>
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		<pubDate>Sun, 12 Apr 2009 23:35:56 +0000</pubDate>
		<dc:creator>Animanachronism</dc:creator>
				<category><![CDATA[running commentary]]></category>
		<category><![CDATA[asura cryin']]></category>
		<category><![CDATA[serio ludere]]></category>

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		<description><![CDATA[Every now and then I get this unaccountable urge to mention anime that is actually still airing, so here's a remark on the unremarkable Asura Cryin'.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=4685&subd=animanachronism&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;"><img class="alignnone size-full wp-image-4714" title="acry-case2" src="http://animanachronism.files.wordpress.com/2009/04/acry-case2.jpg?w=425&#038;h=320" alt="acry-case2" width="425" height="320" /></p>
<p>Every now and then I get this unaccountable urge to mention anime that is actually still airing, so here&#8217;s a remark on the unremarkable <em>Asura Cryin&#8217;</em>.<span id="more-4685"></span></p>
<p>If you want to watch anime — not to watch a particular kind or quality of anime, but simply to sit and think &#8216;Yes, I am most certainly consuming Japanese cartoons&#8217; — then I must recommend <em>Asura Cryin&#8217;</em>, the <a title="Meze - Wikipedia" href="http://en.wikipedia.org/wiki/Meze">meze</a> of the current season. It presents a wide selection of the things I associate with anime: a sprinkling of mechanical war machines, the odd magical superpower, a dash of conspiracy, a mild case of amnesia, brief moments of fanservice, a threat to the very existence of the world, an incipient harem (seasoned, naturally, with a pinch of moe) and the inevitable school (I&#8217;m sure I&#8217;ve travelled, nonplussed, through far more fictional Japanese schools than real British ones). It&#8217;s quite entertaining.</p>
<p>So, if you&#8217;re busy but not picky, save yourself some time and just watch this. Mediocrity can epitomise an industry just as well as — perhaps better than — excellence, and <em>Asura Cryin&#8217;</em> covers everything else that&#8217;s airing quite well. Except for the new<em> Mazinger</em>, of course, but that doesn&#8217;t so much &#8216;air&#8217; as &#8216;rampage out from the television screen in a pyroclastic flow of sublimity&#8217;.</p>
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		<title>Landscape With Anti-AT Rifle</title>
		<link>http://animanachronism.wordpress.com/2009/04/05/landscape-with-anti-at-rifle/</link>
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		<pubDate>Sun, 05 Apr 2009 22:13:45 +0000</pubDate>
		<dc:creator>Animanachronism</dc:creator>
				<category><![CDATA[commentary]]></category>
		<category><![CDATA[armour hunter mellowlink]]></category>
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		<description><![CDATA[
Armour Hunter Mellowlink arranges lots of fighting around a simple, sturdy story, leavened with drama and mystery in just the right (minimal) amounts. I owe it a certain debt for being my introduction to the VOTOMS franchise. It has, therefore, always pained me that the only available subtitled version is a set of rips from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=3701&subd=animanachronism&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;"><img class="alignnone size-full wp-image-4275" title="mlink-landscape" src="http://animanachronism.files.wordpress.com/2009/03/mlink-landscape.jpg?w=425&#038;h=330" alt="mlink-landscape" width="425" height="330" /></p>
<p><em>Armour Hunter Mellowlink </em>arranges lots of fighting around a simple, sturdy story, leavened with drama and mystery in just the right (minimal) amounts. I owe it a certain debt for being my introduction to the <em>VOTOMS</em> franchise. It has, therefore, always pained me that the only available subtitled version is a set of rips from some kind of well-worn VHS fansub. Recently, however, I discovered that some inspired /m/en had got together to release <em>Armour Hunter Mellowlink</em> in higher quality. It&#8217;s still the old, amusingly unreliable translation but — well, I did say this was mostly fighting, didn&#8217;t I?</p>
<p>Anyway, to celebrate, I thought I&#8217;d write another post about it.<span id="more-3701"></span></p>
<p>In the absence of plot and characterisation, this show relies more than most on its landscapes to provide tone and colour to the action. Each of <em>Mellowlink</em>&#8217;s episode titles announces that episode&#8217;s setting, which is what directed my attention in this direction in the first place. In fact, since the scenes of the show&#8217;s action are so conveniently <a title=". . . on this scan." href="http://animanachronism.files.wordpress.com/2009/03/mellowlink-scan4.jpg">listed</a>, I might as well present my notes episode-by-episode — <em>seriatim</em>, if you will. This post is a sort of combined summary and commentary, or perhaps even in some sense a companion There are some moderate spoilers, but I don&#8217;t think there&#8217;s anything that would ruin the story.</p>
<p style="text-align:center;"><strong><img class="alignnone size-full wp-image-3712" title="mlink-wilderness" src="http://animanachronism.files.wordpress.com/2009/01/mlink-wilderness.jpg?w=425&#038;h=317" alt="mlink-wilderness" width="425" height="317" /><br />
</strong></p>
<p>The first episode takes place in a &#8216;<strong>Wilderness</strong>&#8216; because it&#8217;s a stripped-down version of the revenge formula that the rest of the episodes will extend and play with: <em>Mellowlink</em> has to establish that there&#8217;s a badass with an oversized gun out for revenge, and landscape details would be a distraction. Mellowlink&#8217;s opponent pilots a very normal Scopedog, and Mellow kills him. There&#8217;s no need for complications to entertain the audience as we&#8217;re still just enjoying the dogtag-delivering, blood-smearing business in and of itself, not in its familiar, ritual role.</p>
<p>The second episode is set in and around a &#8216;<strong>Colisseum</strong>&#8216;: Mellow takes on a former superior who&#8217;s forged a new career as a Battler. Their confrontation has an audience, some of whom gamble heavily on the outcome. Whenever there&#8217;s an audience in an action show I look at myself, but I suppose there&#8217;s a kind of barrier of muted, but widespread, dramatic irony separating us, the viewers, from them, the gamblers. They think it&#8217;s just a match, but we know why Mellow&#8217;s fighting. This is also the episode in which I first spotted design elements taken from Western films — specifically, the door of the bar that Mellow visits.</p>
<p>I&#8217;ve noticed Mellowlink and Chirico being compared to Rambo, and the third episode&#8217;s<strong> </strong>&#8216;<strong>Jungle</strong>&#8216;<strong> </strong>probably — what&#8217;s a suitably pompous way to put this? — &#8216;partakes of the Rambesque&#8217;, perhaps. The Kummen arc of the original series <a title="Kummen: Needs More Dith Pran" href="http://animanachronism.wordpress.com/2008/07/07/kummen-needs-more-dith-pran/">alluded</a> to past wars in Indochina, and this episode benefits from that, I think.  Snook, Mellow&#8217;s enemy in this episode, explicitly introduces a hunting metaphor to describe his favourite pastime: chasing the local jungle guerrillas down in a Scopedog, before celebrating with wine back at his mansion. I&#8217;ve mentioned <em>Mellowlink</em>&#8217;s tendency to repeat certain elements from episode to episode, but there&#8217;s a repetitive structure within this episode too: one of the guerillas is using an Anti-AT rifle like Mellowlink&#8217;s and wearing a cloak like Mellowlink&#8217;s, and they both become trapped, at different times, in the same mud-pit. (I&#8217;m not entirely sure why.)</p>
<p>Mellow&#8217;s visit may have permanently altered this particular landscape: at the end of the episode, we see the guerrillas return to their rocket attacks on Snook&#8217;s mansion as our hero rides his motorcycle into the night. With Snook and his retainers gone I imagine the guerrillas, and with them perhaps the jungle, will reclaim his land.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-3750" title="mlink-leaningtower" src="http://animanachronism.files.wordpress.com/2009/02/mlink-leaningtower.jpg?w=425&#038;h=319" alt="mlink-leaningtower" width="425" height="319" /></p>
<p>The &#8216;<strong>Leaning Tower</strong>&#8216; of the fifth episode is a crashed spaceship full of crazily-angled claustrophobic corridors, abandoned Scopedogs and other health hazards. The Astragius Galaxy generally has technology at about our level; the space ships and their faster-than-light travel are the main exception to this, and so they tend to get downplayed. In the original <em>VOTOMS</em>, the only spaceship that we spent several episodes in wasn&#8217;t under Chirico and Fyana&#8217;s control. <em>Mellowlink</em>&#8217;s spaceship is a passive hulk filled with the traps of Mellowlink&#8217;s opponent — who is, for the first time, an NCO rather than a member of the officer class proper. In the preview for this episode (which is, I suppose, a kind of paratext) Carradine picks up Snook&#8217;s hunting metaphor from &#8216;Jungle&#8217; and asks who&#8217;s the hunter in &#8216;Leaning Tower&#8217;;</p>
<p>&#8216;<strong>Prison</strong>&#8216; is the literary theorists&#8217; episode. Its attraction for all those Foucaultaku wielding copies of <em>Discipline and Punish</em> should be obvious, but the male-on-male violence, the threatened rape and the question of just <a title="who" href="http://animanachronism.files.wordpress.com/2009/02/mlink-hmm.jpg">who</a> is penetrating <a title="whom" href="http://animanachronism.files.wordpress.com/2009/02/mlink-hmm2.jpg">whom</a> mean are basically a big open goal for a certain type of gender theorist. Returning to more prosaic matters, the violence that Mellow&#8217;s fellow prisoners inflict on him keeps up <em>Mellowlink</em>&#8217;s record for achieving unpleasantness without excessive gore (I&#8217;m thinking in particular of the fork-in-foot moment, and the accompanying sound effect). In fact, it feels like we&#8217;ve had a whistle-stop tour of the conventions of prison fiction by the end of the first half of the episode.</p>
<p>One of our subtitling benefactors said to me that the &#8216;<strong>Railway</strong>&#8216; bandits in the next episode remind him of <a title="Mad Max 2 - Wikipedia" href="http://en.wikipedia.org/wiki/Mad_Max_2"><em>Road Warrior</em></a>. Looking at their motley collection of slightly punked-up, brightly-painted off-road vehicles, I can see why. Personally this episode always reminds me of the train battle in <a title="Around the World in Eighty Days (book) - Wikipedia" href="http://en.wikipedia.org/wiki/Around_the_World_in_80_Days_(book)"><em>Around the World in 80 Days</em></a>; this is, I am sure, entirely a product of my mind, and not an overt allusion, but both <em>Road Warrior</em> and the much earlier <em>80 Days</em> feed off the idea of the Wild West. All this reminds me of my remark that the <em>ATV</em> franchise&#8217;s action elements feel very Hollywoodian. The train&#8217;s interior arrangement, meanwhile, begins to expand on the officer-class thing that <em>Mellowlink</em> has going on: Helmechion gets a lavishly-furnished armoured carriage; he, Lulucy and Carradine all use the dining car; ordinary citizens travel in nondescript seats; and Mellow hides in the cargo.</p>
<p>I don&#8217;t have much to say about the eighth episode&#8217;s &#8216;<strong>Ghost Town</strong>&#8216;. This episode has an even simpler story than &#8216;Wilderness&#8217;, and very nearly as simple a setting: a giant hole in the ground, with lots of Polymer Ringer Liquid in the bottom. It is of course impossible to have an episode featuring PRL without blowing said PRL up, and this episode of <em>Mellowlink</em> feels like the prototype for one of the more memorably explosive episodes in the recent <em>Pailsen Files</em>. Ghost towns are also associated in my mind with the Wild West. I don&#8217;t think they&#8217;re common in cramped countries which lack the same kind of (ex-)frontier zones, like Japan or indeed the UK.</p>
<p>The ninth episode takes us to the &#8216;<strong>Forest</strong>&#8216; surrounding Lulucy/Fleurelle&#8217;s ancestral home, and briefly into the home itself. The fact that this is forest, not jungle as in the third episode, is important: we&#8217;ve entered a coniferous world of vaguely Teutonic aristocratic privilege. The castle&#8217;s full of gloomy, high-ceilinged rooms, and bare stone corridors with candelabra. Appropriately, the first third of the episode, in which we learn of Helmechion&#8217;s attempt to acquire Lulucy&#8217;s inheritance after murdering her father, is full of luxurious objects. There&#8217;s a pleasant sense of crescendo when Lulucy turns the ornamental items that she ought to own into tools, smashing Numerikov&#8217;s head into her mother&#8217;s dressing-table mirror with an ornate statuette. (No less significant a character than Annerose <a title="Annerose Punch! (Legend of the Galactic Heroes) - YouTube" href="http://www.youtube.com/watch?v=28kIDQ1NwjY">endorses</a> the statuette as the high-born lady&#8217;s weapon of choice!)</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-4487" title="mlink-lelouchinhislateryears1" src="http://animanachronism.files.wordpress.com/2009/04/mlink-lelouchinhislateryears1.jpg?w=425&#038;h=326" alt="mlink-lelouchinhislateryears1" width="425" height="326" /></p>
<p>When Lulucy escapes into the titular forest (a traditional refuge for the dispossessed noble), she and Mellow outwit their captors using her knowledge of the landscape from her childhood, demonstrating the usual aristocratic claim to a connection with the land. At least there&#8217;s no moral superiority attached to those aristocratic roots in this story: Helmechion has the same familiarity with the landscape from hunting in his own youth, and once he has realised what Lulucy is doing he begins to use it to predict her movements, manipulating chess pieces on a stylised map of the grounds.</p>
<p>In the tenth episode the action moves inside the<strong> </strong>&#8216;<strong>Castle</strong>&#8216; itself. This is the final confrontation with Major Boil, the most sympathetic of Mellow&#8217;s enemies, and the episode stands in that long anime tradition in which men can only settle their differences by fighting until at least one, if not both, of them has been near-mortally wounded. Before the battle Mellow devotes his time to thoroughly booby-trapping the building. His conversion of the (presumably priceless) contents of Helmechion&#8217;s wine cellar into PRL Molotov cocktails is a particularly nice touch.</p>
<p>The vast, entirely metallic &#8216;<strong>Base</strong>&#8216; of the second-to-last episode is a return to the metal military surroundings of the initial Uoodo City arc in the original <em>Armored Trooper VOTOMS</em>. It didn&#8217;t strike me particularly in this episode, only really coming to the fore as a physical environment in the next one. The episode&#8217;s significant events take place in Helmechion&#8217;s office, where Helmechion gradually changes position, moving from behind his desk to sit on his settee and then to stand agitatedly in the middle of the room, before eventually lying dead on the floor.</p>
<p>I&#8217;m not sure whether gaming or theatre provides the best context for the final episode&#8217;s title, &#8216;<strong>Last Stage</strong>&#8216;. Throughout the story, each episode&#8217;s eponymous environment has functioned like a level in a videogame, and reflecting on the the story as a game seems to fit its plot-light, violence-heavy approach. On the other hand, &#8216;Last Stage&#8217; has Mellow fighting with the drama&#8217;s most mysterious actor. These are equally attractive explanations, and both of them emphasise the idea of location, so I think I&#8217;ll retain both. Looking at <a title="again" href="http://animanachronism.files.wordpress.com/2009/03/mellowlink-scan4.jpg">that episode listing</a> again, I realise that <em>all</em> of the episodes are referred to as &#8217;stages&#8217;.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-4502" title="mlink-missiles" src="http://animanachronism.files.wordpress.com/2009/04/mlink-missiles.jpg?w=425&#038;h=332" alt="mlink-missiles" width="425" height="332" /></p>
<p>The Astragius Galaxy&#8217;s long-lasting war reignites just as <em>Mellowlink</em>&#8217;s story comes to an end, and so we see the base launching vast waves of missiles, and suffering equally vast waves from space. Although the resulting destruction seems pretty absurd and pointless, it does intervene in Mellow&#8217;s favour a couple of times during the final showdown, which is fought out on the base&#8217;s roof, with surface-to-space missile launchers dwarfing the human combatants. These interventions seem to me to neatly tie into the opposition, set up in the final episode, between Mellow&#8217;s simplicity (or brute stupidity, depending on your point of view) and the involved plotting of the officer class, which ultimately undoes itself. It&#8217;s pretty clear which kind of thought the show prefers and, given its refusal to get bogged down in plot and characterisation, it certainly practices what it preaches.</p>
Posted in commentary Tagged: armour hunter mellowlink, armoured trooper votoms, landscape, notes, pathetic fallacy, scene, topography in the european sense <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/animanachronism.wordpress.com/3701/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/animanachronism.wordpress.com/3701/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/animanachronism.wordpress.com/3701/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/animanachronism.wordpress.com/3701/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/animanachronism.wordpress.com/3701/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/animanachronism.wordpress.com/3701/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/animanachronism.wordpress.com/3701/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/animanachronism.wordpress.com/3701/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/animanachronism.wordpress.com/3701/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/animanachronism.wordpress.com/3701/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=3701&subd=animanachronism&ref=&feed=1" /></div>]]></content:encoded>
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		<title>Escape Mechanism</title>
		<link>http://animanachronism.wordpress.com/2009/03/31/escape-mechanism/</link>
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		<pubDate>Tue, 31 Mar 2009 09:57:16 +0000</pubDate>
		<dc:creator>Animanachronism</dc:creator>
				<category><![CDATA[commentary]]></category>
		<category><![CDATA[fanboy]]></category>
		<category><![CDATA[gundam]]></category>
		<category><![CDATA[slice-of-life]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[turn a gundam]]></category>

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There&#8217;s no real reason behind my selection of this picture, beyond the fact that I&#8217;m talking about Turn-A Gundam in this post. It&#8217;s nice to see a Gundam lead piloting something low-tech now and then, though, isn&#8217;t it? (Given what I could have chosen, be thankful.) Anyway, this is a follow-up to &#8216;War Sucks!&#8216;, and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=4362&subd=animanachronism&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;"><img class="alignnone size-full wp-image-4456" title="turna-dawwww" src="http://animanachronism.files.wordpress.com/2009/03/turna-dawwww.jpg?w=425&#038;h=485" alt="turna-dawwww" width="425" height="485" /></p>
<p style="text-align:left;">There&#8217;s no real reason behind my selection of this picture, beyond the fact that I&#8217;m talking about <em>Turn-A Gundam</em> in this post. It&#8217;s nice to see a Gundam lead piloting something low-tech now and then, though, isn&#8217;t it? (Given <a title="atrocious pun" href="http://animanachronism.files.wordpress.com/2009/03/stowingthrones.jpg">what</a> I could have chosen, be thankful.) Anyway, this is a follow-up to &#8216;<a title="‘War Sucks!’" href="http://animanachronism.wordpress.com/2009/03/20/war-sucks/">War Sucks!</a>&#8216;, and while it contains no spoilers for <em>Turn-A</em>, it does contain one moderate spoiler for the final episode of <em>Gundam 00</em>.<span id="more-4362"></span></p>
<p>I pointed out that although, as far as the Gundam franchise is concerned, war sucks, this doesn&#8217;t necessarily make the franchise as a whole pacifistic. Cameron, <a title="War is life? Full Metal Panic’s view of war - In Search of Number Nine" href="http://searchofno9.wordpress.com/2009/03/28/war-is-life-fullmetal-panic%E2%80%99s-view-of-war/">swiftly dissecting</a> <em>Full Metal Panic</em>, not only suggested that said franchise reverses Gundam&#8217;s &#8216;being thrust into war is being thrust into adulthood&#8217; metaphor (so that Sousuke matures by being thrust into civilian life), but also that the story eventually escapes the attitudes to war of both its protagonist, and its villain, Gauron. I&#8217;m having to paraphrase, so do read his original post.</p>
<p>Now, it may well be that the challenges of war in Gundam are the challenges of adult life, writ large in beams and Minovsky Particles, and that the experience of the (almost invariably) adolescent, male hero being forced to fight stands for the experience of the (predominantly) adolescent, male viewers being trained to become mindless salarymen. Most stories with young male heroes seem to fit a coming-of-age stencil, and I&#8217;m sure there are people out there who will tell you that <em>all</em> stories are somehow coming-of-age stories. But that&#8217;s something that needn&#8217;t bother us right now. I like the idea that war is life — &#8216;a darkling plain / [. . .] / Where ignorant armies clash by night&#8217; — as far as Gundam is concerned.</p>
<p>Pushing this, just for fun, a bit further, it strikes me that that statement is true in a slightly different sense, too: war is the life of the franchise. It&#8217;s inescapable. Every instalment has involved fighting, for without fighting, what would be the point of all the humanoid war machines? And without the humanoid war machines, how would the franchise be profitable? It would be hard to sell toy models of, say, the Combine Harvester Gundam, the Forklift Gundam and the Frankly, We Just Felt Like Building a Giant Humanoid Walking Machine Gundam.</p>
<p>Except, of course, for the Turn-A (or, for the perfectionists among us, ∀) Gundam, which is also the Washing Machine Gundam, the <a title="Giant Robots are for Livestock - Oi, Hayaku!" href="http://oihayaku.com/giant-robots-are-for-livestock">Agricultural Transport Gundam</a> and the Weapons of Mass Destruction Safe-Disposal Gundam. Gundams into ploughshares indeed.</p>
<p>So <em>Turn-A Gundam</em> isn&#8217;t just (for reasons which I won&#8217;t spoil) the final conclusion to all the other series, including the alternate-universe ones, it&#8217;s also a conclusion to the franchise as a franchise, a franchise which needs war. Gundam can&#8217;t really spend time considering what a peaceful world would look like, because it&#8217;s Gundam, and merchandise needs to be sold. It can&#8217;t escape like <em>Full Metal Panic</em> can, either, because it doesn&#8217;t have normality (well, high-school comedy) as a counterpoint to its endless violence. But <em>Turn-A</em>, with its slice-of-life scenes and its unglamourous mechanical designs, gestures towards that world&#8217;s existence in a more sustained way than other Gundams. (Really, <em>00</em>? Killing not-Amuro off in an RX-78? It&#8217;s amusing, but it&#8217;s no &#8216;Rebirth&#8217;.)</p>
<p>This might be quite obvious to some or indeed a lot of people. I feel like I&#8217;ve mostly been anticipated by (contains spoilers) OGT&#8217;s recent <a title="Turn-A Gundam: Turning A Fresh Page - Anime wa Bakuhatsu da!" href="http://animegeijitsu.wordpress.com/2009/03/21/turn-a-gundam-turning-a-fresh-page/">rewatch finale post</a>: the point he does/n&#8217;t make (a kind of <a title="Apophasis - Wikipedia" href="http://en.wikipedia.org/wiki/Apophasis">apophasis</a>?) about the show&#8217;s &#8216;meta-joke&#8217; is the kind of thought I was lacking. I think I&#8217;ve been too preoccupied by <em>Turn-A</em>&#8217;s role as an ending to all the stories in the franchise to properly consider its role as an ending to the franchise itself: an end to its voracious desire for more sequels, more wars and more toys.</p>
<h4>Further Reading</h4>
<ul>
<li>I haven&#8217;t noted down all the posts about <em>Turn-A</em> that I&#8217;ve come across, but besides OGT&#8217;s archive, <a title="Re-writing Gundam History - Area Graruru" href="http://graruru.blogspot.com/2009/02/re-writing-gundam-history_21.html">IAmZim&#8217;s</a><strong>, </strong><a title="Turn A - My Thoughts So Far (Part 2) - Gundam Resonance" href="http://gundamresonance.wordpress.com/2009/03/16/turn-a-my-thoughts-so-far-part-2/">Colin&#8217;s</a>, <a title="What is with the dialogue in Turn A Gundam? - クロス† チャネル" href="http://kojioe.wordpress.com/2009/02/04/what-is-with-the-dialogue-in-turn-a-gundam/">Koji Oe&#8217;s</a> and <a title="Turn A Gundam: When Tomino Last Laughed - THAT Animeblog" href="http://that.animeblogger.net/2008/07/30/turn-a-gundam-when-tomino-last-laughed/">Crusader&#8217;s</a> come to mind.</li>
<li>Speaking of Crusader, it would be foolish to react to Cameron&#8217;s post without mentioning Crusader&#8217;s <a title="Mecha is magnificent, but it is not war. (A response to ‘War Sucks!’) - THAT Animeblog" href="http://that.animeblogger.net/2009/03/26/mecha-is-magnificent-but-it-is-not-war-a-response-to-war-sucks/">assertion</a> that &#8216;mecha is magnificent, but it is not war&#8217; . . .</li>
<li>. . . and it would be foolish to mention that post without mentioning <a title="Every time you make a typo, someone in Zeta Gundam gets smacked - We Remember Love" href="http://ghostlightning.wordpress.com/2009/03/31/zeta-punch/">this one</a> and <a title="Gundam 00 - A New State of War - Omonomono" href="http://www.omonomono.com/2009/03/30/gundam-00-a-new-state-of-war/">that one</a>.</li>
<li>I haven&#8217;t devoted much thought to the mechanics of <em>Turn-A</em>&#8217;s effect on Gundam, but they probably resemble some of the chronological wizardry that Animekritik recently performed on the Leijiverse, in a series of posts starting <a title="Time and the Leijiverse Part I (Happy B-Day Sensei) - Kritik der Animationskraft" href="http://animekritik.wordpress.com/2009/01/25/time-and-the-leijiverse-part-i-happy-b-day-sensei/">here</a>.</li>
</ul>
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		<title>Two Consequentialists</title>
		<link>http://animanachronism.wordpress.com/2009/03/24/two-consequentialists/</link>
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		<pubDate>Tue, 24 Mar 2009 21:32:19 +0000</pubDate>
		<dc:creator>Animanachronism</dc:creator>
				<category><![CDATA[commentary]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[consequentialism]]></category>
		<category><![CDATA[infinite ryvius]]></category>
		<category><![CDATA[integrity]]></category>
		<category><![CDATA[legend of the galactic heroes]]></category>
		<category><![CDATA[paul von oberstein]]></category>
		<category><![CDATA[stein heigar]]></category>

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Heigar is one of the Ryvius&#8217;s consequentialists, and certainly the least emotional one. I&#8217;m not sure I&#8217;ve ever quite grasped his motivation, but perhaps he has a passion for efficiency. As someone who is sometimes too keen to keep things simple (blame Horace), I can sympathise.
Heigar serves a series of captains, but achieves his greatest [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animanachronism.wordpress.com&blog=2285583&post=4244&subd=animanachronism&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;"><img class="alignnone size-full wp-image-4288" title="ir-heigar" src="http://animanachronism.files.wordpress.com/2009/03/ir-heigar.jpg?w=425&#038;h=319" alt="ir-heigar" width="425" height="319" /></p>
<p>Heigar is one of the <em>Ryvius</em>&#8217;s consequentialists, and certainly the least emotional one. I&#8217;m not sure I&#8217;ve ever quite grasped his motivation, but perhaps he has a passion for efficiency. As someone who is sometimes too keen to keep things simple (<a title="Leisure, Moderated - Commonplace Blog" href="http://thecommonplaceblog.wordpress.com/2009/01/06/leisure-moderated/">blame Horace</a>), I can sympathise.<span id="more-4244"></span></p>
<p>Heigar serves a series of captains, but achieves his greatest influence under the story&#8217;s last captain, Ikumi. Ikumi, for reasons which I won&#8217;t spoil, sees protecting (certain) others as an absolute duty, a preoccupation which Heigar neatly manipulates to his own ends. Near the end of the story I think we see Heigar make a (very nasty) decision which appears have no proper justification, apart from his own antipathy towards certain other characters: I think he loses his integrity (which is <a title=" Pure Purpose in the Anti-Spiral’s Counterattack" href="http://animanachronism.wordpress.com/2008/03/18/pure-purpose-in-the-anti-spirals-counterattack/">a significant thing</a>) here. Ultimately, his plans have to be defeated to bring about a (reasonably) happy ending.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-4248" title="logh-oberstein" src="http://animanachronism.files.wordpress.com/2009/03/logh-oberstein.jpg?w=425&#038;h=319" alt="logh-oberstein" width="425" height="319" /></p>
<p>Oberstein is one of Reinhard von Lohengramm&#8217;s admirals. He has a vendetta against the Empire&#8217;s ruling Goldenbaum dynasty, who not so long ago would have euthanised people with his congenital blindness. His hatred for the Goldenbaums might seem irrational, but with that as his end he sets about treating everything else as a means.</p>
<p>Oberstein&#8217;s thought-processes, as mechanical as his cybernetic eyes, seem completely alien to the attractive world of honour and emotion that Reinhard&#8217;s other admirals inhabit. True, Oberstein does have one emotional attachment, to a pet dog, but I don&#8217;t remember it ever affecting his decisions — indeed, judging from one of his lines in the last episode, he had to ignore his concern for it to do (snip! — spoilers) what he did. Ultimately, Oberstein&#8217;s plans had to succeed to bring about the resolution that <a title="Legend of the Galactic Heroes - Wikipedia" href="http://en.wikipedia.org/wiki/Legend_of_the_Galactic_Heroes"><em>Legend of the Galactic Heroes</em></a> has, though whether or not that resolution counts as a happy ending is an open question.</p>
<p style="text-align:center;"><strong>* * *</strong></p>
<p>Heigar serves his purpose within <a title="Infinite Ryvius - Wikipedia" href="http://en.wikipedia.org/wiki/Infinite_Ryvius"><em>Infinite Ryvius</em></a>&#8217;s story, and serves it well, but I&#8217;ve always been convinced that he was wrong, and that the show itself agreed with me. Oberstein, on the other hand . . . I&#8217;d be boasting if I said the emotional, honourable world of Reinhard&#8217;s other admirals resonates with my own. It would be more accurate to say that I wish it did. It attracts me, anyway, and Oberstein repels me — but I&#8217;ve never quite been able to persuade myself that he was wrong. Thus the contrast that is really the point of this post: both characters are presented partly as representatives of a certain kind of ethical thought, but while one is condemned, the other <span>is rather unsettling. (I should note that I&#8217;ve no problem with the condemnation of Heigar: I do not think that moral ambiguity is always a good thing in a story.)</span></p>
<p>Incidentally, the contrast between my attempts to sum up these two characters&#8217; motivations interests me. Heigar is not nearly as significant a character as Oberstein, and <em>Infinite Ryvius</em> has less than a quarter of the <em>Legend</em>&#8217;s length, so it shouldn&#8217;t be surprising that I&#8217;m not sure what drives him. If I didn&#8217;t feel like I needed evidence from the story itself, I&#8217;d suggest that he was (most of the time) doing what he honestly believed would create the best (by which he probably meant &#8216;efficient&#8217;) society possible on the <em>Ryvius</em>.</p>
<p>In Oberstein&#8217;s case, I&#8217;m struck by my own choice of the word &#8216;irrational&#8217; to describe his ultimate motivation (I&#8217;m relying on some of the scenes in which he&#8217;s introduced, and I could be wrong). I think of him as a consequentialist, because he sees ethics as a matter of outcomes, but I wouldn&#8217;t call him a utilitarian, because he doesn&#8217;t aim for the greatest happiness of the greatest number. Actually, hatred and revenge are concepts straight from the world the other admirals inhabit. Am I using the word &#8216;consequentialism&#8217; properly? If you believe that the ends justify the means, are you allowed to have some pretty irrational ends? I don&#8217;t know enough about meta-ethics to pursue this any further.</p>
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