The first episode of Macross Frontier – the Deculture Edition of the first episode – was my first contact with Macross, excepting a dimly-remembered trailer for (I think) Plus, which I saw on a rented DVD ages ago. I’m not counting that trailer because I didn’t pay much attention to it, on the grounds that ‘you promised me giant robots, and these are definitely planes, not giant robots’.
How little I knew! Continue reading
Part of the fun in watching Tytania is in picking apart the choices taken by Tytania’s Dukes, and my favourite example of this is the chain of decisions surrounding Lydia, ‘the Moe Princess‘. Tytania doesn’t fit Lydia, though I imagine she would say it’s the other way round. Her sense of honour-driven politics is naïve, but increasingly attractive when juxtaposed with, say, Idris’s serpentine plotting, or even Zalisch’s more honest belligerence. Continue reading
We can come away from a good action sequence saying more than ‘wow’ or alternatively ‘it left me cold’. So, for example, in one of Legend of the Galactic Heroes‘s side-stories it’s extremely fitting that a certain character dies with the loss of his right arm just before the revelation that he was less of a dangerous Machiavel than he had seemed. That revelation would have felt different if he had lost his left arm instead, or for that matter if he had died with all his limbs attached. Continue reading
For those who have had better things to watch this year, Zettai Karen Children is – how to put this? – a cocktail of comedy and action in a magical girl-shaped glass, with an olive in it that tastes like X-Men‘s theme of prejudice against the superpowered. Judging from its timeslot, children are its main audience, though there are moments when one must suppress qualms about precisely who is enjoying what. Continue reading